Features:This patch contains all the ship components, weapon module and armies of Ultimate Technologies, and the strength of the weapon is set as “Standard”. I wonder if shortening the animation would help at all. 06/12/2016 – Updated for 1. The reason is that the stellaris developer have introduced this new tracking stat. On battleships, late in the game. The Titan class ship is considered one of the best ships to add to your fleets in Stellaris. N. The big tip for the Contingency is: use a WORLD CRACKER!!! It's so much easier and faster than using armies to invade the Sterilization Hubs. Magical stuff from The Owl House. This mod adds a number of XL weapons to the game, to complement my recently released mods for the. 2. **Five sociological technologies have been added, with corvette, destroyer, cruiser, battleship and Titan technologies as the prerequisition. Their battleships are armed with arc emitters making every fight a risk. 9) "Extra Ship Components" aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. Carrier ai ships will attempt to keep that long range with the enemy for a long as possible. Part of the reason I made a mod that adds more ship sections. For the young and most inquisitive of Ascended. Space warfare. I use 1 titan (each titan has a different aura) and the rest battleships. 4 Changes The update for the mod is almost fully complete, But is in a playable state, and for now only contains the planned set upgrades for Corvettes through Battleships (Titan sections are buggy at the moment, but. Giga cannons do not do the job like arc emitters and cloud lighting is too short. Stellaris v3. LostKin18 • 9 mo. Mods. Transport is a ship that is used to carry around armies. They always had titan ships IIRC. If you have 5-6 fleets of those battleships and titans you can kill an unbidden fleet and the anchor with no losses. The other issue is that the combat computer only monitors the distance to the ship picked. And Psionic scientists produce a base amount of research per level, so you take Feudal with Vaults of Knowledge so the leaders start at lvl 2, and Teachers of the Shroud so you can rush to Psionic by year 11 or so. Description. What I mean by "Special" Large weapons, are all the ones that have 0% base tracking, just like XL and Titan weapons. So you'd want to give 3 X mounts instead of 1 Perdition Beam there. I found it neat i could equip my Ion Canon platforms with these new titan weapons (albeit with power issues). 1 Mass Driver. (or 12 titans and one battleship to fill in the extra 8 fleet power) Each loss is a crippling blow to you, while their losses are easily replaced and have a far smaller impact on total. Weapons with high accuracy tend to have comparatively low damage or other weaknesses. An ion cannon platform. PvE Fleet meta? Please don’t say “mixed fleets” or “it depends” because that’s not what I’m after. Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy vessels intercepting and destroying vulnerable troop transports. They have very big weapons, killing titans very easy. Juggernaut:Final Thoughts. Let's presume a 50/50 shield/armor split with T5 level tech and 10 repeatables on each. 2 Energy weapons. I know the devs love that titan beam, but they could just make the other 2 somewhat worse except in specific situations. Oct 4, 2021. Rodahtnov [author] Nov 21 @ 4:24pm. It's the same thing with Espionage. The X-sized weapon slot is different from the Titan-unique T-sized weapon slot. This mod adds 62 new weapons to extend the vanilla weapon tree, with the aim of doubling the number of weapons and technologies in a way that is vanilla friendly. Stellaris: (-Mass Effect Shipsets NSC2-). They are beings of pure energy that need to consume biological life to reproduce. 3. Completely revamped titan core, bow, and stern weapon setups 2 Completely new researchable Titanic-size weapons Extra Titan defense and auxiliary slots New Titan-exclusive Bombard combat computers Details I have shifted the titanic weapon to the core of the ship. Carrier Titans. Nevertheless, you will always get some sort of power scale in games like Stellaris. The AI might still attack you. CL is there to supplement Focused Arc Emitters. - Nanite weapons and armors. The Juggernaut is the new biggest Ship in our Fleets. Step 1: Reach End Game Technology Level. The first weapon is a World Cracker. Nanite fleets consist of five cruisers and one titan, which are all armed with some energy weapons plus attack craft that boost armor and shields. 3 Kinetic weapons. Titans come with an exclusive weapon slot that can be equipped with the Perdition Beam, with base damage more than double that of the strongest X slot weapon. All the other weapons need ascension perk + rubricator to be viable in late game. Different weapons go in the different slot types, and without mods there is no way for a battleship to get a T slot, only an X slot. 25/11/2016 – Tech costs for all Titan weapons have been. Just. The most basic use for them is the planetary building, the Nanite Transmuter. On average every Arc Emitter does 850. Exactly. home Stellaris. Install Titan Weapons Mod via Steam. Going back several millennia, the galaxy was dominated by massive, technologically advanced. paziek Devouring Swarm • 3 yr. It's latest portion of DLC, Apocalypse, brings with it new. Sure, we. paradoxwikis. Ocean Paradise - Start on a. 7. 6. Sadly, yes. The aim of this guide is to give some insight and information to new. 6 Compat Update). The engagement range is determined by the ship's designated role and will apply regardless of the effective range of the ship's weapons. Then there is the one that decreases opponentsnshields by a substantial amount. In size order these are: Corvette, Frigate, Destroyer, Cruiser, Battleship, and Titan. Also, they have the shortest range weapons out of all the crises. A titan (or two) with the tracking-bonus aura can help a lot here, although a perdition beam tends to be somewhat wasted against corvettes. In size order these are: Corvette, Frigate, Destroyer, Cruiser, Battleship, and Titan. Once shields are popped, it just tears through things with vicious efficiency. 741 votes, 122 comments. Stellaris: Stellaris: Reborn Ii (3/4) Comments. 9 NSC3 Edition. 20 PD corvette, 20 neutron frigate, 1 titan for aura, 24 picket cruiser. One interesting design is to set the Titan up for long-range combat since the only type of Combat Computer available to it is the. Hoping someone has an explanation because without the gun it. If you're using titans then you're using battleships so +10 tracking is a must. The Titan weapon trades range for 75% higher damage/day, and driller drones match T3 strike craft while ignoring armor. Having secondary weapons of autocannons or lasers (depending on what you’re fighting) makes them a well-rounded ship. ) The best end-game fleet compositions and what weapons belong on them. Other weapons are nice as well, but that's the only one that cheats around armor and shields. 2 Anti-Hull. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 2 Ancient Macro Batteries. Can you add more informative screenshots, like each ship type and its. This mod adds 62 new weapons to extend the vanilla weapon tree, with the aim of doubling the number of weapons and technologies in a way that is vanilla friendly. A pure Disruptor Cruiser will have 5 M Disruptors at 2 S Disruptors, which only gives 45 DPS. This article is for the PC version of Stellaris only. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. I like to add a mix of energy and kinetic weapons to my titans, and a perdition beam as its special titan slot. Titans make great "point-ships" in an engagement because they have a lot of health and range. I thought the game might be terribly broken. Weapon components Utility components The Ship Designer (Hotkey F9) is where players may create, update and customize ship templates and defense stations. 99. The Rubricator Relic reward. By comparison, 4 Corvettes will have 12 Small Disruptors which gives 52 DPS. 7 all my ships from time to time began graphically shooting at star instead enemy ships, like on image. 3. On the other hand, the relic titan weapon only has 5 more range than a kinetic artillery battery, so that design would cheerfully move into range with all its weapons and stop, probably because of this other bug, where range bonuses aren't factored into the. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. Stellaris: Stellaris: Reborn Ii (1/4) Read More. 6 Compat Update). Stellaris: (-Mass Effect Shipsets NSC2-). Also little section extention for Titan, minor vanilla turet & icon fixes, nanorepair adjustment in package. Computer tooltip says what ship will try to stay at top range of all equipped guns. You still need a strong fleet but one fleet of Titan/Battleship with X/L weapons should handle it with only minor losses if you aren't in repeat techs yet. Shield Dampener is used if you're focusing heavily on energy weapons on your Battleship builds, Subspace Snare is good for preventing disengagement and ensuring defeated enemies stay dead, and Targeting Grid can help against Corvettes which normally are very difficult for Battleships to hit. Initial Compatibility Hotfix for 2. But the weapons are generally a downgrade. Strike craft are generally more effective against missiles than PD (generic term for P-slot weapons), owing to their perfect accuracy, high tracking, high DPS, and the ability to engage from much further out. 15 Diva Added 2. Destroy entire worlds with terrifying new planet-killer weapons, fight against (or alongside) ruthless space pirates, and maybe discover a few non-violent game features as well. 8 ‘Gemini’ Coop Open Beta Release Notes. To get titan tech you need battleships, not citadels (they will need for building titans, but not for research). LizardCommander. So I'm guessing a bug occurs using the console commands to unlock colossus weapons and bypassing the event. Enter Undead Hive Dragons, and 100k fleet power in only 30 years. 31. On average every Arc Emitter does 850. i threw two into one of my. Okay so cut off at titan. Their energy weapons deal -25% damage to shields and double damage to armor, their strike craft ignore shields and 66% of armor, and their titan weapons ignore all shields and armor. Stellaris: Titan Interdictor Module. 3! This update adds the Avatar - a massive mobile space fortress that can destroy planets and deploy all available doomsday weapons. Well, I found out the hard way that weapons which IGNORE armor and shields are, well lets say in this way, the most powerful. Maybe they will add in more titan weapons in the future, as one weapon type IS a bit underwhelming. The Time to Redefine Warfare is Now. The carrier computer titan will stay further back. The weapon disappear from the template in. But why should it be so difficult to attach our biggest guns onto our biggest ships. This might mean loading it up with more shields to suck up excess power. For Large weapon slots, the Neutron Launcher and Kinetic Artillery are the go-to choices. Think of corvettes as an expandable screen. Stellaris: Larabee’S Modified Star Wars Weapons . Even if there was a main weapon for like orbital bombardment. “Stake your claim with the hardiest, most stubborn species in Stellaris’ history! Gamble the future of your planets for immediate gains, and make the tough sacrifices necessary to survive a hostile galaxy. Titan beams are terrible at hitting small targets, and even against a full fleet of battleships I feel like the battleships would come ahead simply because they'd absorb losses easier and don't waste damage from overkill. New powerful X-Large energy lances for your battleships and bigger ones (3 variants + 1 Titan Beam variant. 6. Yeah, when its fired the sound should be something that puts fear in everyone because they know its a 1 hit KO weapon. Is triggered only by: Anomaly project "Abandoned Station". Archaeological Site. I think you might be right they have a ring world and I. 1 because a big part of the code was already ported from the beta to the 10. Physics = energy weapon have less repeatables available, so the energy weapon techs are much easier to get (firerate+damage). They are overwritten by Gigastructures(if not nearly all object textures disappear) but still. Advanced Cruiser (Sirius Class) – Improved cruiser core. The Aquatic Species Pack includes: 15 new Aquatic Portraits. Large. I don't know how strong it is, but i've read that in 3. (Also you must have federations DLC, apocalypse DLC is no longer required but having titans researched dramatically increases your chances of getting it) For Titans you only need the battleship tech. Stellaris DLC Guide, List & Sales. Most of your post is trying to shoehorn Cloaking as a solution when even in that role it's a poor solution. Missiles have excellent range and medium firepower, Disruptors bypass shield and armor but deal low damage, and Autocannons have very high damage but suck against armor. Fixed lack of power cost for titan lasers. Read More. 5 版本已更新. 2 New Origins. ) -Very hard-hitting lances with some tracking. But they are all in the mod. That means you will lose at least one ship per engagement unless this weapon misses, which is unlikely if you have anything bigger than a destroyer. . Use swarm computer and Afterburner. Leave a Response Cancel reply. Neutron Launcher: crazy-high damage output, very much a mini-Tachyon Lance. Large weapons are great on a Titan or Battleship for artillery shots on large targets like a starbase or another Titan/Guardian. Actually, given that the naval capacity of a Titan is twice a battleship and the 6 large slots of the Titan is the slot equivalent of a Battleship, the appropriate exchange rate between T-slot weapons and X-slot weapons would be 1:3. 3. Instead of adding medium mounts as you level up your starbases, each level adds +1 large and +1 missile mount, creating the progression: 1/1, 2/2, 3/3, 4/4, 6/6. Once battle starts all you can do is retreat, or send more fleets. Stellaris: Titan Interdictor Module . Feb 17, 2017. As the artillery fleet has 20 of those spinal weapons pointed at the enemy, 17,010 hull damage will be dealth the the carriers. 26/11/2016 – The cost of mounting these weapons. 6 Artillery Computers are awful. And so but the lazer and kinetic need a boost. Adds a new Colossus ship section that has a Titan weapon slot, two PD weapon slots, two strike craft slots, and two auxiliary slots. 5 # larger value = adds more military power MILITARY_POWER_SHIELD_PENETRATION_WEIGHT = 0. This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics. – New T6 Starbase Stellar Bastion, gives 12 module and 8 building slots, 24 platform slots, twice the hp and armor as a citadel, has access to a titan weapon slot (with Apocalypse only) – Star Fortress gives 4 building slots. Stellaris: Stellaris:. Stellaris: Larabee’S Modified Star Wars Weapons . #1 Michel3345 Jun 8, 2020 @ 5:33pm no i cant see the weapon when i try it tu use on battleships #2 Danny Jun 8, 2020 @ 6:15pm Perdition beams can ONLY go on Titans. When the enemy ships catch up they are shot. Learn more about U. You just have to increase the threat to keep it. Especially the last part about swarm missiles is important to remember. So 15% high damage, but the Corvette has a number of other advantages. Ship Features: Weapons. (And apocalypse DLC) There are a variety of. And new variants of the laser/gauss, proton/kinetic, all X weapons, and new titan weapons. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. Titan slot weapons one shot almost all non titan class ships with overkill. 3 Kinetic weapons. Had a system with a Solar Stronghold with a Titan weapon, wouldn't attack. Stellaris: Event Horizon Offset Facility . None. Info. Read More. (100% chance) Immediate effects: Trigger country event "Contact Report: Remnants" in 30 days. An absolutely devastating weapon whose only real counter is high-evasion ships and the crystal hull components. The Titan is probably only being evaded half the time which shouldn't prevent it from killing 20 early-game corvettes since it still has around 8 times their fleet power. Stellaris: Titan Interdictor Module. If you're using titans then you're using battleships so +10 tracking is a must. 本MOD原作. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. Prior to reaching Cruiser-level tech, design doesn't really matter much as tech level. Simply the same weapons in the base game, times two. Recommend for regular mod player and would like to gain some awesome. Stellaris: Event Horizon Offset Facility . Added ship sections: Cruiser: - Flak Stern (2x point defence) Battleship: - Large Carrier Core (3x strike craft) - Carrier Stern (1x strike craft) - Flak Stern (4x point defence) Titan: - Titan Hangar Bow (3x strike craft + 2x point defence) - Titan Hangar Core I (3x strike craft + 1x medium turret + 2x point defence)Titans, as we all know, don't have very many options: only one possible weapon slot set, and the titanic slot only has one weapon. Titans have near 0 evasion and honestly have trash weapons. I can get rid of the hangers on my cruisers and battleships and go for the M weapons on the cruisers and X/L/M on the battleships. The pulse armor is only outclassed by t6 items if you unlocked the perk. This update introduces a new ship class, the Ragnarok, and a new anti-fleet doomsday weapon - the Spear of Cassius. Justification: level-1 points defense is usually better than level-2 laser or kinetic. ago. Titans carry 1 Titanic weapon, 8 Large weapons, 4 Hangars and 4 Medium weapons. The reason I'm saying cruisers rather than battleships is because the nanite titan weapon hits hull directly and does an enormous amount of damage. Try to put disrupters on it if you can. However they stand no chance against corvettes. Computer system. Still tops the titans abilities and doesnt use a titan slot. Actually, given that the naval capacity of a Titan is twice a battleship and the 6 large slots of the Titan is the slot equivalent of a Battleship, the appropriate exchange rate between T. 3 special: section choise extention and buff improvement. Stellaris: Titan Interdictor Module . 25/11/2016 – Tech costs for all Titan weapons have been doubled due to balancing feedback. Furthermore most large weapons gained minimum range. Normally you'll have an ample supply of these by the time you acquire nanites, but if you have a need, this building can prove. This mod adds a number of XL weapons to the game, to complement my recently released mods for the Titan Lasers. The computer just sets the engagement range. This mod adds 62 new weapons to extend the vanilla weapon tree, with the aim of doubling the number of weapons and technologies in a way that is vanilla friendly. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying true to vannilla intentions), improved ship spacing and behavior in battles, adds new EPIC. Simply the same weapons in the base game, times two. Using the Juggernaut effectively. I feel like a Dreadnought class with 8 Large weapon slots, but with more versatile builds, could provide a nice addition to the late game. 10/2/2017 – Buffed many shorter ranged weapons as they are underperforming against the Titan Laser. The Titan class ship is considered one of the best ships to add to your fleets in Stellaris. 7 and all subversionsSame with ships equipped with carrier computers. Normally in the game, the players will be able to see that the titans can be equipped with six large-shaped weapons and a titan weapon. Basically, for optimal outcomes (fewest losses and most kills for victory), you want your slowest, longest-range ships in front at the start of a battle, and then your faster, shorter-range ships to swarm up behind them right before the enemy's smaller. Here's how to get one early on. 3 is released. About This Content. The whole original idea of the different weapon types was that different empires use different weapons. Home; Guides; Code Lists. Description. Their only scary weapon has like a 21 day cooldown so worry more about the escorts. To get titan tech you need battleships, not citadels (they will need for building titans, but not for research). Stellaris: Larabee’S Modified Star Wars Weapons . This stopped my ships from closing, they just spun doing circles while the titan picked off a ship at a time. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying true to vannilla intentions), improved ship spacing and behavior in battles, adds new EPIC. Read More. but that's still 200 corvettes vs only 12 titans. Focused Arc Emitter: forget about shields, forget about armor, just torch the hull directly. As now Titan perdition beams are to be considered as energy weapons. The end of my last game i had 550. 3, and yes I know it's quite long. Fist one is supper effective against shields but utterly useless against hull, second one ignores shields but have ridiculous min damage of 1. Stellaris: Titan Interdictor Module . System: Max systems, line computer, afterburners, and auxiliary fire control. 196. In Stellaris, that’s the Titan-class ship. . These auras are split between 3 debuffs, and 3 fleet buffs. Example for 160 fleet cap. This is the standalone balance portion of ISB and contains only the additional ship classes and. 1. Fix for vanilla graphic bug[forum. Their sole purpose is to tie the enemy up and distract attention away from your bigger, more valuable ships. I know, but i dont think the OP knows. Stellaris: Stellaris: Reborn Ii (1/4) Stellaris: Automatic Repeatables . Weapon components. This is a writeup on the best ship designs in Stellaris v 3. Juggernaut is Big Boy, and that's why we love it. g. War. Adds a new Nanite Machine Origin and overhaul of the Distant Stars DLC with new nanite technology, ships and more! I've always felt the Distant Stars L-Gate DLC was lackluster… like it was missing some greater part of the story within stellaris. Think of them less as super battleships and more as giant artillery pieces you strapped engines to. . Advanced shields require Strategic Resource to make. For juggernaut you first must have the citadel and Battleship technologies. Stellaris. This Mod Adds The Zenith of Fallen Empires to the Stellaris Game. For titans - you will easily get then (bonus) if any of your neighbors have them, and a bit easier if you finished Supremacy tradition or have. Overview. 6 Compat Update). , L-plasma is only out to 80. Corvettes are fast, while Titans have huge weapons that can obliterate ships in a single blow. Stellaris. It has huge guns and can provide bonuses to your fleet. 0 evolved patch, still either later today/tomorrow will do a mini hotfix with changes and corrections. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. Titan were given the carrier chip when it came out so that titans won't sit at a different distance than all the carrier battleships if you wanted them to hold a line. This mod adds dangerous new technology that utilizes nanites for new weapons, war machines, titan-ships, and world destroying (harvesting) weapons. The titan weapon trades the first shot for a 75% upgrade to fire rate, the X slot does 66% more damage to shields than the giga cannon, the drillers match the base damage of tier 3 SC and do strictly hull damage if you've built your fleet well at all, and the missile system does less unmitigated damage than tier 5 but ignores armor and puts 10x. txt file empire_limit = {base = 1 max = 20 naval_cap_div = 200However, Titan weapon offers enough of a buffer so that Titans rarely gets in the unbidden's weapon range. Jump to latest Follow Reply. I want spac to shutter once the titan fires this beam. Stellaris Wiki Active Wikis. - Crystalline weapons. Humanoids have access to two weapon types for the Colossus. Warfare. Improved Space Battles – expand your mid / late game with 5 new super-capital class ships, over 50 new technologies and 11 doomsday weapons – including planet destroying, star system destroying and anti-fleet super-weapons. Titans begin with a Titan/Ion Cannon only mountable weapon similar to a X type slot, but far more powerful, The Titan/Ion Cannon tech unlocks the weapon, so you get it when you unlock the ship/platform. This Mod Adds Safety Off for Planet Killer Weapons – FGRaptor to the Stellaris Game. Paradox Forum. Description. The auras are. Includes New Origins, Civics, Traits, Ship Models and more”. Apocalypse includes a small number of extra techs for long range starbase weapons, planet killers, and titanic ships. It can't even beat the automated dreadnought 1v1 with: - lvl 10+ repeatables - full anti-shield weapons (gaus + gigacannons) - dragonscale armor - 51k fleetpower Psionic shields (or just dark matter shields) would probably allow it to win, but. There is no best weapon. Titan Class Ship. A majority of the ships in this mod are reworked or replaced versions of Paragon & Reiseafa's ship. High range weapons are surprisingly effective against corvettes, because corvette swarms lose DPS as a pretty linear function of the damage they take. e. S. Authors description: Mass Effect Ultimate Empire Collection. It also appears as though the ranges on the weapons has decreased considerably, e. Members Online •. (see img) - 460mm Shock Cannon - Default Energy cannon of the yamato. I am wondering if i could use it to build my own titans even though I dont have the apocalypse dlc. XL and Titan are wierd, probably should be aimed at 5 or 6. . Stellaris: Stellaris: Reborn Ii (1/4) Stellaris: Automatic Repeatables . art_of_snark • Technocratic Dictatorship •# below values determine how large an effect special values such as shield penetration have on the military power of a weapon MILITARY_POWER_ARMOR_PENETRATION_WEIGHT = 0. It adds ability to reasearch (one way or another), improve and build Ancient Dreadnought. Browse 93 mods for Stellaris at Nexus Mods. This mod adjusts the ranges of new weapons and ship combat computers added by NSC to be appropriately scaled with Real Space – Ships in Scaling LITE. Torpedoes are the only missile weapon worth considering; Whirlwinds don't deal enough damage and don't actually beat the things they're supposed to as a result. To strategize the Stellaris titan there is a particular design for “long-range combat” which is related to the statement “the artillery computer is the only combat computer available”. Each ship class has two hull upgrade techs in engineering, so it isn't static. R5: These are the Drej from Titan AE. com] (missing weapon locator, 2. Cheaper Alloys cost than armor. Once the weapons is fully charged, it will fire, executing its effects (as described above) on the hapless planet. Improved Titan Hulls: tech_titan_hull_1. As these are available only with the Ancient Relics DLC, when that DLC is not enabled, sites which are still available may have an alternate reward or no reward for such chapters. Though the Titan is capable of. $9. I. Energy weapons are the exact opposite. Sure smaller weapons will have better DPS in this scenario, but the notion that a corvette is invincible or even very tanky against large weapons is not realistic unless there is a large tech disparity. Stellaris: (-Mass Effect Shipsets NSC2-). In general you want something that penetrates both armor and shields here. Defeating Shard will grant you the so-called Rubricator Relic. Then they just sit there, unable to fire their kinetics or bring their spinal. com] Buildable L-Drakes are green: WIP The Gray Has another kind of appearing chance (due the remove of the empty cluster outcome), so there is a small depending chance to get him anyway, if the cluster is not empty. Artillery AI rounds this out. ago. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud lightning or disruptors?Hangars are themselves a penetrating weapon, and shield hardeners are your best shot at keeping your small ships alive against them. Didn't even have boosters on. 2. In fact, their most useful aspect are the auras, a single component. 3. If you have weapon with 250 range and that ship is engaged in combat then it will fire at anything within that 250 range regardless of what combat role it has set. Thread starter OnyxAbussos; Start date Jan 16, 2021;. Updated for Stellaris v2. 6. S. I’m looking for a definitive answer for: 1. Improved Space Battles just updated to v1. Stellaris Defence Platform designs will be analysed to find out how well they perform. Yeah they don't have shield pierce but that's what the saturator artillery is for. In short, please, give us a single flagship to be proud of. Their battleships are armed with arc emitters making every fight a risk. Stellaris: (-Mass Effect Shipsets NSC2-). Colossus Project now gives -50% War Exhaustion.